AI Insights · Timothy · January 2022
Top 5 Arcade Sports Apps on iOS in Belgium Q4 2021
In Q4 2021, the top 5 arcade sports apps on iOS in Belgium showed varied performance in weekly downloads, revenue, and active users. Sensor Tower provides deeper insights into these trends.
During the fourth quarter of 2021, the top 5 arcade sports applications on iOS in Belgium exhibited diverse performance metrics across downloads, revenue, and active users. This data, sourced from Sensor Tower, offers an intriguing look into the mobile gaming landscape.
Hooper Hooper from smartmobi technology limited saw a significant peak in weekly downloads, reaching around 9.1K in mid-October before tapering down to 1.7K by early November. The app's weekly active users followed a similar pattern, peaking at approximately 10.8K in late October and then gradually declining to about 1.6K by the end of December.
Head Ball 2 - Soccer Game by MASOMO LIMITED experienced a fluctuating trend in weekly revenue, peaking at about $1.7K in early October. Weekly downloads saw a moderate increase, reaching around 2.1K in early October, and maintaining a steady range between 1K and 1.3K through December. The game's active users peaked at approximately 11.4K in early October, with a slight decline to around 9.5K by the end of December.
The Ramp. from Crescent Moon Games had an impressive debut with 7.6K downloads in its release week in November, followed by a decline to about 700 by the end of December. The app's weekly revenue started at $64 and gradually decreased to $11 by the end of the quarter. Active users peaked at approximately 8.3K in mid-November and dropped to around 4.5K by the end of December.
Crazy Kick! Fun Football game by Voodoo showed a notable increase in weekly downloads, peaking at about 2.4K in late November. Weekly active users also saw a surge, peaking at around 5.3K in late November before tapering off to around 3K by the end of December. The app's revenue remained minimal throughout the quarter.
Finally, Touchgrind Skate 2 from Illusion Labs maintained consistent weekly downloads, averaging around 1K from October to December. Weekly revenue fluctuated slightly, peaking at $243 in early November. Active users remained relatively stable, with a slight decrease from approximately 5.7K in mid-October to 4.5K by the end of December.
For a deeper dive into these trends and more insights, visit Sensor Tower.